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Old Mar 16, 2007, 08:47 AM // 08:47   #1
Desert Nomad
 
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Default Sopphetio

Sopphetio (S):
-Petite Soeur, Grande Hier
Aeon of Grace and Calm.


Story/Background:
Coming Soon^^....


Skill and Boss Color:
-Pink


Emblem:


Pink Rose


Followed God/ess/s:
-Balthazar and Lyssa


Racial Availability:
-Human and Sylvari


Health and Energy:
-Maximum Health 480.
-Maximum Energy 25.
-4 pipes of energy.


Armour:

Headgear
-Talisman (Check RO's Munak and Bongun)

-Starter Armor: AL 20
-Low: Al 30-40
-Medium: AL 50-60
-Maximum: AL 70

Insignia:

Mirrormaiden's
-Bonus Armor +5 (While 1 or more Mirror Replicas are alive)
Armor +5 (While 2 or more Mirror Replicas are alive)
Armor +5 (While 3 or more Mirror Replicas are alive)

Dancer's
-Bonus Armor +10 (When Dual-Wielding)


Weapon:

Tessen(Fan)(Open Mode)
Slashing Damage 19-21(req.9 Tessenjutsu)
Attack Speed 1.33 sec.
One-handed

Tessen(Closed Mode)
Slashing Damage 15-18(req.9 Tessenjutsu)
Attack Speed 0.99 sec.
One-handed

Tessen(Open/Dual-Mode)
Slashing Damage 11-15/11-15(req.9 Tessenjutsu)
Attack Speed 1.33 sec.
Dual-Wield

Tessen(Closed/Dual-Mode)
Slashing Damage 9-12/9-12(req.9 Tessenjutsu)
Attack Speed 0.99 sec.
Dual-Wield

Tessen(Open/Closed/Dual-Mode)
Slashing Damage 11-15/9-12(req.9 Tessenjutsu)
Attack Speed 1.15 sec.
Dual-Wield


Premise:
-The Sopphetio, Kills with Grace and Rythem. They may deal Low-Damage but they are hard to beat. They can create Illusions using Mirrors, Crystals and Glasses using Illusion to Eliminate foes by Multiplying or Tricking enemies into you using Clones. Using this Transparent Items they may also make Remarkable Miracles in the Battle Field. They also use Prism Mirrors or etc, to Redirect, Scatter, Multiply or Divide Damages like Light face a Prism or Mirror.


Attributes:

Luminescence(Primary)
-For each rank of Luminescence, Whenever you are Targeted of a Spell, You gain 5% Energy from the Spell cast at you. Specializes in Conversion Energy Gain and Loss into Healing, and Healing into Energy.

Tessenjutsu
-Specializes in Dual/Wielding Tessens, Disarming and Blinding foes and Dash Attacks.

Mirror Magic
-Specializes in Deception and Absorb and Releasing Magic.

Obfocusating Magic
-Specializes in Dividing or Multiplying Attacks and Spells.


Skill Listing:

Luminescence(Primary)

Aurora Curtain[Elite]
-Enchantment Spell, 5e|2c|5r : You and All Adjacent Allies gain Aurora Curtain, for 5-10 seconds whenever a creature within earshot loses energy all affected allies are healed for 100-200% of that amount.

Prism Light Signet
-Signet, 2c|40r : For 7-15 seconds, whenever you are healed you gain 1-2 energy but you receive 33% less healing from all sources.

Mystic Mirror
-Enchantment Spell, 15e|2c|10r : For 9-12 seconds, Next Time you are Targeted by a Spell(Enemy's or Ally's), That Spell is Interrupted but you gain 30-85 Health.

Tessenjutsu

Kamaitachi[Elite]
-Dash Attack, 5e|3/4c|15r : Dash to target foe, all foes along the path and Target foe takes +12-24 Damage and additional 30-56 Cold Damage. Half ranged only.

Blind Grace
-Open Attack, 5e|3/4c|8r : Hit target and adjacent foes for +13-21 damage, all adjacent foes are blinded for 7-9 seconds(Adjacent foes only). Requires Open Mode.

Disarming Calm
-Closed Attack, 5e|3/4c|15r : Hit Target foe for +11-20 damage and you cannot attack for 5-2 seconds, Then the next time target for hits he/she is Disarmed. Requires Close Mode.

Mirror Magic

Spell Binding Crystal[Elite]
-Item Spell, 5e|2c|10r : For 6 seconds the next spell you cast does nothing, but you drop a spell binding crystal. For 6-11 seconds whenever that spell is cast the effect is applied twice.

Mirror Reflection
-Spell, 10e|3c|15r : For 15-21 seconds, You create a Mirror Replica of You with 150-480 Health. When Target foe hits it Adjacent Foes suffer 15-64 Slashing Damage. And it dies.

Fragile Glass
-Enchantment Spell, 10e|1c|15r : For 23-31 seconds, Next time target ally Mirror Replica dies or when this enchantment ends Target Replica dies and Adjacent foes suffer Bleeding for 8-15 seconds and additional 5-36 Slashing Damage.

Obfocusating Magic

Mirage Reflection[Elite]
-Enchantment Spell, 10e|1c|25r : For 3-11 seconds, Make a Mirror Replica of Target Ally with 120-450 Health, All attacks against that ally have 50% Chance to Miss. When Mirror Replica dies Adjacent Foes take 15-45 Slashing Damage.

Deception Mirror
-Hex Spell, 15e|1c|10r : The Next 1-4 times target foe attacks, the attack is redirected at another foe in the area of that foe. If there is no foe in the area of that foe this skill does nothing

Altering Mirror
-Enchantment Spell, 5e|1/4c|25r : For 15-30 seconds, Next time you are Targeted by an Attack Change Places Immediately with Nearest Allied Mirror Replica. Affected Mirror Replica takes the Damage Instead.

No Attribute

Mirror Relocation
-Spell, 5e|1/4c|15r : Switch places with Target Allied Mirror Replica.

Changing Grace
-Skill, 5e|15r : Change Modes. You cannot change Modes after 20 seconds.


Functions:
-Luminescenceis your support and buff.
-Tessenjustu is your weapon mastery.
-Obfocusating Magic is your debuff.
-Mirror Magic is your defense and debuff.

I. Fan Weapon System
-To Change from Open to Close and Vice-Versa. This just works like the weapon bar where you are able to change weapons. That simple.

II. One-handed Mode
-Fans has a special attribute cause not like a swords or axes, the Tessen has a lower damage but a higher minimum damage.

II. Dual Mode
-When you dual wield it lowers but you could use a differ upgrades like the other shocking and Fortitude and the other fiery and enchanting got the point but when you dual wield the damage lessens.

II. Disarm Effect
-A new type of effect, this effect disable all attack skills of enemy for a period of time.

III. Open Mode
-In the Open Mode your Damage increases but you have lower Attack Speed.

III. Closed Mode
-In the Closed Mode your Attack Speed is increase but your damage will lessen.

Mirror Replica System
-This is a New system which tricks foes for you. The Mirror Replica can move also and can have same skills and when they die they deal Damage to Adjacent Foes like a Trap.


Strengths:
-Able to Disarm Enemies.
-Able to Automatically Trigger enemy Spells.
-Able to switch modes from Closed to Open.
-Able to make copies of you using mirrors.
-Able to buff allies using Auras.


Weaknesses:
-When switching modes you can't switch mode automatically after switching to one.
-Easily Killed like Sins.


Pictures:



__________________________________________________ _______________________________________

Inspired by BK's Samurai, Whoever made the Disarm idea, Temari and Some guy in Getbackers who uses mirrors and glass^^.

And Thanks System_Crush^^!

More CCs of mine^^.
CC Case

Last edited by [M]agna_[C]arta; Jul 13, 2007 at 08:35 AM // 08:35..
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Old Mar 17, 2007, 04:59 AM // 04:59   #2
Desert Nomad
 
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You may post now^^!

Last edited by [M]agna_[C]arta; Mar 17, 2007 at 05:06 AM // 05:06..
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Old Mar 17, 2007, 06:09 AM // 06:09   #3
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Its not bad, could see a big potential in this.

The Trigger attribute is especially good... one of the more fresh and new idea I seen for while. Kudo on that.
And I like mirrior magic.... had it in one of my CC too (also inspired from getbacker) ^^

One thing I dislike about it thought.. is that it use too much foregin names. And it need a stronger central theme.
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Old Mar 17, 2007, 05:27 PM // 17:27   #4
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Why are there pictures from the henchies from the first Hack in there? Neither their armor or weapons would be good for GW, the hack series has always been totaly fururistic, well ok the girl's armour perhaps.

I like the row of gifs, they really really say more than words would.
The fan is interesting, because it is a unconventional weapon do you have a additional effect on them?(like assasin and dervish weapons have)

Mirrors, crystals or glass are exelent for magic tools, there is good as nothing that is technological about them, theres probably bunshes of good skill ideas there.

Quote:
Originally Posted by [M
agna_[C]arta]Aura of Seraph[Elite]
-Aura, 20e|3c|60r : For 5-12 seconds, you are healed by 1 for each ally affected by an aura every second (Maximum 10 health).
That is equal to a maximum of 5 regen for 12 seconds, or as 10 allies in area is not a certanty 2 regen(4 allies) for 12 seconds.
That is the first time I've cought you making a underpowered skill; I'm telling!!1!

Do auras affect yourself too? I think they do or Aura of Seraph would have been an enchantment, if so Aura of Cherub should definatly be elite or we will never see a meshmer ever again, wel ok thats a bit over it but it is still their turf.

please state what the condition disarm should do, I don't remeber how
Quote:
Originally Posted by [M
agna_[C]arta]Whoever made the Disarm idea
worded it.

Also the energy regen is based off off max armor(without conditionals, like warriors +20 against physical)
80 AL = 2 energy regen (no additional regen on armor)
70 AL = 3 energy regen (1 pip of regen somwhere on armor)
60 AL = 4 energy regen( with 2 pips on different pieces of the armor)
Also only the 80 AL classes seem to have gotten adrenaline, though I'll call that a coincidence.

All aditional condittional bonuses on the armor, like +20 vs physical/elemental are kind of kept in check by the survivabilety skills of the class, so there is more freedom in that.

Finally how would forced to cast spells work?
Though it might lead to some very interesting skills, it could be very bad:
Imagine an ele with flare, firestorm, leach signet and eather signet(its a bad flare spam build)
You cast backfire on them and Auto-Trigger on them, firestom is recharging, and the mage would be dead within 5-6 seconds because he would not be able to stop casting flare and recieving 120 damage for each one he cast.

I think you should change the effects of the spell instead of force the players to change the spell.
You could have have skills that cause the next spell cast by target foe to have a fixed effect and skills that give it random effects(generally making it useless but at times you may accidentally improve the spell)

Last edited by System_Crush; Mar 17, 2007 at 05:30 PM // 17:30..
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Old Mar 18, 2007, 01:03 AM // 01:03   #5
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Quote:
Why are there pictures from the henchies from the first Hack in there? Neither their armor or weapons would be good for GW, the hack series has always been totaly fururistic, well ok the girl's armour perhaps.
Just think thier design is from a far continent and there's no techology on thier armor anyways and also just think they are wielding tessens not guns and daggers^^.

Quote:
That is equal to a maximum of 5 regen for 12 seconds, or as 10 allies in area is not a certanty 2 regen(4 allies) for 12 seconds.
That is the first time I've cought you making a underpowered skill; I'm telling!!1!
Oh! it works like that, sorry. So your telling me to improve it?
this is the first time this ever happened to me^^.

Quote:
Do auras affect yourself too? I think they do or Aura of Seraph would have been an enchantment, if so Aura of Cherub should definatly be elite or we will never see a meshmer ever again, wel ok thats a bit over it but it is still their turf.
Please help me in giving effects for the spells^^. Your like my mentor anyway cause in most of my CC your always there to say the miscaulations of my CC^^.

Quote:
please state what the condition disarm should do, I don't remeber how worded it.
I think it immobilizes enemies from attacking, not sure please check !

Quote:
Also the energy regen is based off off max armor(without conditionals, like warriors +20 against physical)
80 AL = 2 energy regen (no additional regen on armor)
70 AL = 3 energy regen (1 pip of regen somwhere on armor)
60 AL = 4 energy regen( with 2 pips on different pieces of the armor)
Also only the 80 AL classes seem to have gotten adrenaline, though I'll call that a coincidence.

All aditional condittional bonuses on the armor, like +20 vs physical/elemental are kind of kept in check by the survivabilety skills of the class, so there is more freedom in that.
Why did you just tell me now that ! And yes I know it's all about sirvivability.

Quote:
Finally how would forced to cast spells work?
Though it might lead to some very interesting skills, it could be very bad:
Imagine an ele with flare, firestorm, leach signet and eather signet(its a bad flare spam build)
You cast backfire on them and Auto-Trigger on them, firestom is recharging, and the mage would be dead within 5-6 seconds because he would not be able to stop casting flare and recieving 120 damage for each one he cast.

I think you should change the effects of the spell instead of force the players to change the spell.
You could have have skills that cause the next spell cast by target foe to have a fixed effect and skills that give it random effects(generally making it useless but at times you may accidentally improve the spell)
I'll nerf that^^.
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Old Mar 18, 2007, 03:46 PM // 15:46   #6
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Its rare I do something simple like retinting, maple means autum leaf red right?
Be sure to coppy it to your own img server Bebo images only keep the same path for 1 month, but freewebs has a minimum immage size and keeps enlarging if I try to upload tiny pictures

Quote:
Oh! it works like that, sorry. So your telling me to improve it?
this is the first time this ever happened to me^^.
No 'I'm telling' as a short of I'm telling your mom and u'll be in trouble, I'm just making fun of your tendancy to overpower skill effects.
And ya 1 pip of health regen/degen is 2 health per second, energy is much less, forgot how much.
Regen is not affected by scourge healing, nor by skills such as lingering curse and aura of faith(those make healing X% less/more effective)
But Has a max of 10 regen, seperate effects like this can be stacked infanatly(long as you use diferent enchantments for each) and they are affeted by X% better/lesser healing.
That is why all of the skills that offer health per second that is not regen are elite(so you can't use them with aura of faith, or stack them with each other)
Spirit light weapon + Healing Breze makes for really good healing though.

The new one is better, its an effect worthy of a elite, and the conditional is definatly good, preventing abuse nicely in a 4v4 PvP.
Still 20 energy is still a bit much for a self heal, 60recharge is definatly too much for a self heal, did you intend it as a team heal before? then those values would have made sence.

Quote:
Please help me in giving effects for the spells^^. Your like my mentor anyway cause in most of my CC your always there to say the miscaulations of my CC^^.
Lol, thank you, I think...
Mentor, sounds like resoncebilety
Quote:
Do auras affect yourself too? I think they do or Aura of Seraph would have been an enchantment, if so Aura of Cherub should definatly be elite or we will never see a meshmer ever again, wel ok thats a bit over it but it is still their turf.
Did I miss the 60 recharge the first time? I assumed it was a bit more spammable, but my point was increasing casting speed is the one and only function and advantage of the mesmer primary, its not that great and raising it above 9 is not really worth it.
If you have a class that has a good primary and is still able to increase their own casting speed, then making a mesmer becomes useless as you can get a better primary and better heals(nothing could be worse then mesmer's, nothing!) at the cost of 1 or 2 skill slots.

So a maintainable +50% cast speed would be bad, though 60 recharge makes it less maintainable, even if you have magic haste on yourself as you cast it it would take twice its duration to recharge, so I guess its ok.
Tough you added attack and movment, especially attack is powerfull as people are always trying to find ways to stack attack speed bonuses(that is why most of those are stances, so that they don't stack)
If it gives attack speed it has to be an elite, but this class was not about attack speed, so I say you should leave it out.


Quote:
I think it immobilizes enemies from attacking, not sure please check !
Me? You suggested the condittion, shouln't you be the one that know what it does?

Its been suggested with I think 2 variations, the can't attack and the can't use attack skills.
I think making someone unable to attack is a bit too powerfull, I think it is a good idea to disable attack skills and the effect of the attribute on the weapon is reduced by 50%.
(it would in animation replace the texture of the weapon by blank, so the foe would be hetting you with its fists(just like chantan farmers, they use invisble weapons too)

Quote:
Why did you just tell me now that ! And yes I know it's all about sirvivability.
I said so because you're making a class with
Quote:
-Maximum: AL 70
Quote:
-4 pipes of energy.
get the point?

Ya I guess the relation between special effects on armor and the self heals has nothing to do with the topic, sorry.
************************************************** *****************************************

Also do fans do anything other than just deal damage, I mean what is their difference to a sword.
Scythes hit all foes adjascent, daggers can double strike
Do fans do anything special? A fan is a strage weapon, somehow I'm expecting it to have a stange effect.

Here's 2 skills for directions of uniquenes.
Just things that I think Miror magic and Trigger magic should be able to do.

Spell Binding Crystal elite item spell energy 5 activation 2 recharge 10
For 6 seconds the next spell you cast does nothing, but you drop a spell binding crystal. For 6...11(13) seconds whenver that spell is cast the effect is applied twice.
Its a item spell for now, though its not the same as RT's the item is dropped and lies on the ground, it does not disapear when you drop it, instead anyone can pick it up and move it around for the duration, perhaps it should have its own skill type.
Anyway its a mirrormagic spell that stores a spell, whenever someone casts that same spell(friend of foe works for anyone) the crystal uses it on the same target.
It works for spells only, not for hexes enchantmens weapon spells binding rituals and what not.


Mystical Scrambling aura energy 20 activation 3 recharge 60
For 5-12 seconds, whenever a foe in range casts a spell a random spell on you is disabled for 5...3(2) seconds and becomes the effect of the spell instead.
Forcing people to do stuff generally does not go over that well, though as a elite with a max of 3 its ok(perhaps you should schale the max with atribute level)
However changing the effects of the stuff people do is acceptable, this would create a wondefully random jumble.
Imagine you casting srearing flames on yourself when trying to cast a self heal
It uses and disables your own skills for balance, a similar elite could sue a foes own skills, but much better skills from that foes entire team that would be totaly confusing


Finally, isn't the primary a lot like the paragon primary?
Quote:
-Petite Soeur, Grande Hier
Aeon of Charisma and Grace.
Je ne parle pas fransais. But charisma is kind of similar to abilety to lead right?
Oh well, inspiration trough presence and ensurance through grace and calm; is different enough from shouting in someone's ear to warn/guide them, the identity is unique IMO.

Last edited by System_Crush; Mar 18, 2007 at 04:23 PM // 16:23..
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Old Mar 19, 2007, 02:56 AM // 02:56   #7
Desert Nomad
 
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Quote:

Its rare I do something simple like retinting, maple means autum leaf red right?
Be sure to coppy it to your own img server Bebo images only keep the same path for 1 month, but freewebs has a minimum immage size and keeps enlarging if I try to upload tiny pictures
Thank you but the size of the rose got smaller so I don't accept is^^.

Quote:
So a maintainable +50% cast speed would be bad, though 60 recharge makes it less maintainable, even if you have magic haste on yourself as you cast it it would take twice its duration to recharge, so I guess its ok.
Tough you added attack and movment, especially attack is powerful as people are always trying to find ways to stack attack speed bonuses(that is why most of those are stances, so that they don't stack)
If it gives attack speed it has to be an elite, but this class was not about attack speed, so I say you should leave it out.
I added Non-Stackable so is that ok?

Quote:
Its been suggested with I think 2 variations, the can't attack and the can't use attack skills.
I think making someone unable to attack is a bit too powerfull, I think it is a good idea to disable attack skills and the effect of the attribute on the weapon is reduced by 50%.
(it would in animation replace the texture of the weapon by blank, so the foe would be hitting you with its fists, just like canthan farmers, they use invisble weapons too)
Ok, What you said it will be then.

Quote:
Also do fans do anything other than just deal damage, I mean what is their difference to a sword.
Scythes hit all foes adjacent, daggers can double strike
Do fans do anything special? A fan is a strage weapon, somehow I'm expecting it to have a stange effect.
No Fans has a special attribue cause not like a sword you cannot dual-wield and also the fan may have lower damage but they have higher minumum.
And when you dual wield it lowers but you could use a differ upgrades like the other shocking and Fortitude and the other fiery and enchanting got the point but when you dual wield I think the damage is too low you think I need to increase it^^?

And also I fixed some of yor typo.

Last edited by [M]agna_[C]arta; Mar 19, 2007 at 03:06 AM // 03:06..
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Old Mar 19, 2007, 03:54 AM // 03:54   #8
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Function Section Improved^^!...
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Old Mar 19, 2007, 01:51 PM // 13:51   #9
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Quote:
I added Non-Stackable so is that ok?
No, first of all non stackable works only on items, it means only the highest of the bonuses provided will take effect.
Preventing skills from stacking is done with the skill type, some stack some don't.

Second don't prevent stacking, its better if it can stack, that way mesmers will gain a bigger bonus from it, hence they will like it.
what needs to be done is prevent a team of 4 E/S from each using Aura of Seraph as the other runs out, and recharging it faster with haste magic, just so they can spam spells at a ridiculous rate.
Not sure how though...

I guess dual wielding is a novel unction in it's self, ya.
I was actually thinking of being able to close and open them, when closed using them like those sticks(the solid ones, broken staff/pool-cue) they use in martial arts/Chuck Norris movies.
And when opened they would be used differently.
Your class though, so it's your call.

And leave my typo's alone, they aren't mistakes they are language innovations .

Last edited by System_Crush; Mar 19, 2007 at 01:53 PM // 13:53..
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Old Mar 20, 2007, 01:04 AM // 01:04   #10
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Open Close mode implemented
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Old Mar 20, 2007, 09:22 AM // 09:22   #11
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Nice, though I specially said it was your call cuz I smelled forcefull implementation.

And I think you still did, you forgot to write down how to change open closed.

I'm thinking attack skills that change it, and a fan stays open or closed untill you use another attack skill that changes it.

Or more original, combo like, whenever you hit with an open fan the next attack it will be closed, and when you hit with closed it will be open on next attack, whenever you miss it stays in the same mode.
With that you sould need stances that keept them closed for X seconds I guess, else the player has to little controll over them.

Should the speeds not be the other way around? because:
Open: more air resistance=slower attack speed & larger cutting edge= more damage.
Closed:
more compact=higher attack speed & only able to hit with the side nto the sharp parts= less dage of blunt type.
But I don't know anything about tessens, perhaps they are more areo dynamic when open, IDK.

Lastly, the advantage I originally sugessted was diferent dage types for open and closed.
Attack speed diferences are logical and a better advantage, good idea Manga.
But different damage types would still be advisable, because the usual damage type upgrades(fiery, icey) would affect the tessen diferently because it could deal different types.
so instead of fiery.
Twilight Fold Tessen upgrade
Open fire damage, closed caos damage

Or something like that, dual wielding you could deal 4 diferent damage types, onlt the elmentalist can do that now, and its never been doen for a melee class so there has to be some way to make something unique to this class with it.

Lastly attack skills could have a different effect if the tessen is in open or closed(or dial wielding, but that already contains open|open open|closed closed|closed so that would be the samething)
Sorry for hyjacking your weapon idea, but a strange weapon like a fan has some unique features diferetn from a sword and I just couldn't help myself brainstorming on that.
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Old Mar 20, 2007, 05:31 PM // 17:31   #12
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very creative idea
The Attributes and skills are so cool.
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Old Mar 24, 2007, 04:29 AM // 04:29   #13
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Racial Availabitily Implemented^^!...
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Old Mar 24, 2007, 06:28 AM // 06:28   #14
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Ow wow, i really like this class,I normally rarely come to this part of the forum, but im happy i did.

I really liked the gif it even gives ideas for skills.

1st gif :Blinding Gust : melee/or weapon attack ,You cause gust of dirt that blinds your opponent for X seconds.

2nd gif : "noname" : melee/or weapon attack , hit target foe and adjecent foes for X dmg ,all adjecent foes are blinded for X seconds.
(There would have to be a req for the blind to trigger otherwise too powerful)

3rd gif : Low Swipe : melee/weapon attack : If target foe is not moving , foe suffers from cripple for X seconds.

4th gif : "noname" : Skill/Hex : Target foe moves 66% slower for X seconds , if foe was attacking , that foe suffers from blindness for X seconds.

5th gif : "noname" : skill/spell :Knock down target foe.
(here again there would have to be some requirement ,otherwise too powerful)

The ones with noname is because i couldn't think if any fitting name.

Also you seriously didnt think of the greatest fan wielding fighter there is? ( in my opinion)
Common you know who i mean , Kitana , from Mortal Kombat

Now to go and read your other hopefully great class ideas.
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Old Mar 24, 2007, 06:55 AM // 06:55   #15
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Thanks I might get some of your skills and name them^^.
And I don't play Mortal Kombat Fighting Games bore me^^.
But I have seen the game and some of it's char^^.

Last edited by [M]agna_[C]arta; Mar 24, 2007 at 06:57 AM // 06:57..
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Old Mar 24, 2007, 07:14 AM // 07:14   #16
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I got interested in reading soem stuff on Mortal Kombat so i went to Wiki and i also found a page about your weapon, found some stuff that might be handy to know.

From wiki
A number of war fans were used in Japanese feudal warfare, of varying size and material, for different purposes. One of the most significant, and perhaps most interesting, uses was as a signalling device. Signalling fans came in three varieties: a tasseled pom-pom, a solid iron fan, or a wood and paper one, very similar to the fans used today by sumo referees. The commander would raise or lower his fan and point in different ways to issue commands to the soldiers, which would then be passed on by other forms of visible and audible signalling. The art of fighting with war fans is tessenjutsu.

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* Dansen uchiwa (断線団扇, Dansen uchiwa?) were large iron fans, sometimes built on a wooden core, which were carried by high-ranking officers. They were used to ward off arrows, as a sunshade, and to signal to troops.

* Gunsen (軍扇, Gunsen?) were folding fans used by the average warriors to cool themselves off. They were made of bronze, brass or a similar metal for the inner spokes, and often used iron for the outer spokes, making them lightweight but strong. Warriors would hang their fans from a variety of places, most typically from the belt or the breastplate, though the latter often impeded the use of sword and bow.

* Saihai (采配, Saihai?) were tasseled signalling fans which would be used by a commander to signal troop movements.

* Tessen (鉄扇, Tessen?) were folding fans with outer spokes made of iron which were designed to look like regular, harmless folding fans or solid clubs shaped to look like a closed fan. Samurai could take these to places where swords or other overt weapons were not allowed, and some swordsmanship schools included training in the use of the tessen as a weapon. The tessen was also used for fending off arrows and darts, as a throwing weapon, and as an aid in swimming, like hand-flippers.


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Especially the part about Dansen uchiwa and Tessen sound interesting , for fighting they were used to :

*Block projectiles : So for GW that would mean some skills that give certain % to block.
*Signal allies : So you could think of it of somehow how the paragon is, skills that help your allies.
Attacking : the article doesn't really say fighting but it does say they were used were swords weren't allowed , so we can guess it was used for fighting.
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Old Mar 24, 2007, 08:47 AM // 08:47   #17
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You got this is wikipedia right^^?
I also went to this site for research.
I eliminated all of thos types of fan and chose the Tessen.
Block Projectiles seems a little Whirling Defence to me^^.
Signal Allies is a reharshing of the Paragon like what you said.
If I added this things people would complain it being just same like the other proffs. so you get my point why I eliminated most of the Fan Types^^.
But Thanks for the Info^^!
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Old Mar 24, 2007, 08:49 AM // 08:49   #18
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That last post made me into a Krytan Explorer^^.
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Old Mar 24, 2007, 08:58 AM // 08:58   #19
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In my opinion for the Greatest Fan Wielding Fighter is "Temrai in Naruto (Girl in the Animation). She could cut a whole Forest Down in just one Strike^^.
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Old Mar 24, 2007, 10:50 AM // 10:50   #20
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Seems interesting, and it'd be quite cool if someone could add this class once/if anet releases source code to the public :P
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